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![]() ![]() I don't care if it's not as linear, for what they're trying to go for, it's probably best that way. This might be more of a personal taste, but man I hate these missions. If I choose a heavy gun, I know what I'm getting into, and don't feel discouraged from piling on more attachments. ![]() This way I can stick to my category without feeling penalized for adding anything at all. Maybe possibly put the speed into categoried. But if I decide to change anything about my gun at all, I have to take a hit to my movement speed no matter what? I opted for the 2-shot magnum with no scope, or magazine, and I'm still feeling the effects. The movement speed was all right to start, it felt a little slow compared to Metal Slug, but honestly I wasn't complaining. I'm fine with the idea that heavier guns make you slower, but the fact that ANY change to the beginner weapon will inevitably slow you down just feels bad. I don't like how upgrading my character's gun slows his movement speed. What's the reasoning behind this? We're allowed to have so much control over our jump, the height, and can even change direction mid-jump, why all of these tight controls attached to a delayed animation? ![]() Why can't I shoot up while running? With more platforming than Metal Slug, it seems even more important that we have this ability for dealing with foes above us. This game is pretty fun, but here are a few things that are naggin' me at the moment. ![]()
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