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Autodesk maya 2014 cod exporter3/28/2024 ![]() ![]() They reflect how Maya renders the polygons in smooth shaded mode. ![]() Vertex normals determine the visual smoothing between polygon faces. Smoothing Groups during the import process.Īctivate this option to split geometry vertex normals based on edge continuity. ![]() Because of this, the FBX Collada importer will generate Note: The FBX Collada exporter does not export You can also use save your settings as a custom preset. The plug-in saves the User defined state in a temporary file so that the settings are the default the next time you use the plug-in. If you change any settings in preset, the preset field displays User defined, to show that the preset differs from its default state. Skeleton definitions options set for optimal Character animation using Maya and MotionBuilder. Use theĪutodesk MotionBuilder preset if you are using a Maya to MotionBuilder back to Maya workflow. TheĪutodesk Media and Entertainment preset contains the optimal settings for most animation workflows.Īutodesk MotionBuilder preset is used for exporting animation files to MotionBuilder. The Maya FBX plug-in has two export workflow presets: Autodesk Media & EntertainmentĪutodesk Media and Entertainment preset is the default preset for the Maya FBX plug-in Exporter. Choose your preset by selecting it in the menu of the FBX plug-in Presets section. ![]()
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